Sunday, February 24, 2013

Clockwerk Guide



Skills:

1.  Battery Assault (Hotkey: E)
Discharges high-powered shrapnel from openings in Rattletrap’s clockwork upon a random nearby target dealing minor magical damage and ministun every 0.7 seconds.
  • Damage type: magical
  • Remains active even if Rattletrap is disabled.
  • Total damage: 225/525/825/1125.
2.  Power Cogs (Hotkey: C)
The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near anelement from the outside it gets shocked for some HP and mana and is knocked back. An element powers down if it shocks a unit.
  • Damage type: magical
  • Cogs can shock magic immune and invisible units.
3.  Rocket Flare (Hotkey: R)
Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units at a 575 AoE explosion.
  • Damage type: magical
  • Does not kill enemy animal couriers.
4.  Hookshot (Hotkey: T)
Fires a grappling, piston-like attachment at a unit or location. It will latch on the first, non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and will be stunned.
  • Damage type: magical
  • Can be improved by Aghanim’s Scepter (* shows the improved values).
  • Improved version can latch onto allies. The allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
  • (**) Latch/stun AoE
  • The affected enemy will be paused until the hook retreats.
  • Colliding with a neutral creep, or with an allied unit (without Aghanim’s Scepter) will stop the hook for no effect.
Skill Build:
1) Battery Assault
2) Power Cog
3) Battery Assault
4) Rocket Flare
5) Battery Assault
6) Hookshot
7) Battery Assault (Max)
8) Rocket Flare
9) Rocket Flare
10) Rocket Flare (Max)
11) Hookshot
12) Power Cog
13) Power Cog
14) Power Cog
15) Stats
16) Hookshot (Max)
17) Stats
18) Stats
19) Stats
20) Stats
21) Stats
22) Stats
23) Stats
24) Stats
25) Stats

Wednesday, January 16, 2013

Pudge Guide

Skills:

Meat Hook (Hotkey T)
Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing damage then dragging the victim back to the Butcher.
Level 1: Deals 100 damage. Costs 110 mana. Has 550 casting range. Cooldown: 14
Level 2: Deals 200 damage. Costs 120 mana. Has 700 casting range. Cooldown: 13
Level 3: Deals 300 damage. Costs 130 mana. Has 850 casting range. Cooldown: 12
Level 4: Deals 400 damage. Costs 140 mana. Has 1000 casting range. Cooldown: 11
Manacost: Based on skill level
Cooldown: Based on skill level
Duration: none
Notes:
- Damage is physical, so it will be reduced by armor.
- Can hook invisible units.
- Has ministun (Not for invisible units).
Comment: Our main ganging skill. Has big mana cost for Pudge. Every time try to combine it with Dismember skill. Needs good micro, and you must not miss/spam this skill because it costs very much.

Rot (Hotkey R)
Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well.
Level 1: 25 Damage per second. Slows enemies for 20%.
Level 2: 50 Damage per second. Slows enemies for 20%.
Level 3: 75 Damage per second. Slows enemies for 20%.
Level 4: 100 Damage per second. Slows enemies for 20%.
Damage to Self: Based on Skill damage
Cooldown: none
Duration: until cancel
Notes:
- Has magical damage.
- Activates without deactivating Dismember skill.
- Cannot be deactivated if Pudge are silenced.
- Can be used for suicide.
Comment: Very good spell for ganging someone. Just hook the unit and activate Rot. He will be slowed for 20% but not you. Pudge has many hitpoints, so just run around enemy hero until he will die. Also dont forget to activate it after you used Dismemberskill.

Flesh Heap (Passive)
Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk.
Level 1:Gives Pudge 4% extra resistance to spells. +0.9 STR for hero kills.
Level 2:Gives Pudge 8% extra resistance to spells. +1.2 STR for hero kills.
Level 3:Gives Pudge 12% extra resistance to spells. +1.5 STR for hero kills.
Level 4:Gives Pudge 16% extra resistance to spells. +1.8 STR for hero kills.
Manacost: none
Cooldown: none
Duration: none
Notes:
- Spell resistance will stack with other items.
- Gains Strength for enemy heroes that die nearby (525 AoE), or if Pudge kills them
Comment: The worst skill for Pudge. In previous versions of DotA he also gained strength from creeps, but now he will get it only for heroes. Only useful if game lasts very long time.

Dismember (Hotkey D)
Chows down on a target, causing excruciating pain. Lasts 3 seconds.
Level 1: 75 (75 + 0.75x strength*) damage per second. Manacost: 100
Level 2: 125 (125 + 0.75x strength*) damage per second. Manacost: 130
Level 3: 175 (175 + 0.75x strength*) damage per second. Manacost: 170
Manacost: Based on skill level
Cooldown: 30
Duration: 3
Healing Amout*: Total skill damage.
Notes:
- Has magical damage.
- Disable will work on magic immune units.
- If unit becomes infisible, he will be disabled and damaged until Dismember ends.
- Heals Pudge if he has Aghanim's Scepter.
(* - values with Aghanim's Scepter).
Comment: This skill makes Butcher from Pudge.
Skill Build:
1.Rot
2.Hook
3.Hook
4.Rot
5.Hook
6.Dismember
7.Hook
8.Rot
9.Rot
10.Flesh Heap
11.Dismember
12-14.Flesh Heap
15.Stats
16.Dismember
17-25.Stats

Lanaya Guide

Lanaya - Templar Assassin
Lanaya - Templar Assassin
Range: 140 | Move Speed: 305
Primary: AGI
Str: 18 + 2.1 | Agi: 23 + 2.7 | Int: 20 + 2.0
Damage: 53 - 59 | HP: 492 | Mana: 260
HP Regen: 0.79 | Mana Regen: 0.81
Attack Speed: 0.72 | Armor: 4
RefractionRefraction (R)
Manipulating psionic energy around herself granting a mystical refraction of light that protects her from external harm and giving her bonus damage for a limited number of instances. Lasts for 17 seconds.
Level 1 - 20 bonus damage, 2 Instances.
Level 2 - 40 bonus damage, 3 Instances.
Level 3 - 60 bonus damage, 4 Instances.
Level 4 - 80 bonus damage, 5 Instances.
• Direct HP Removal does not trigger refraction.
• The instance blocking and damage bonus are independent of each other.
• The status buff might take a while to dissapear after the charges are gone.
• Only instances of more than 5 damage (after all reductions) will remove a charge.
Mana Cost: 75
Cooldown: 17
MeldMeld (D)
The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.
Level 1 - 50 damage, -2 armor.
Level 2 - 100 damage, -4 armor.
Level 3 - 150 damage, -6 armor.
Level 4 - 200 damage, -8 armor.
• Damage type: physical
• Meld is broken by any action other than staying in position.
• The bonus damage and armor reduction is only applied if Meld is broken by attacking a unit.
• The armor debuffs don't stack with each other.
• The invisibility comes from windwalk with a fadetime of 0.001 seconds.
• Duration Meld: Infinite
Mana Cost: 50
Cooldown: 7
Psi BladesPsi Blades (B)
Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.
Level 1 - 40 Bonus Range, 320 Spill Range.
Level 2 - 100 Bonus Range, 340 Spill Range.
Level 3 - 160 Bonus Range, 360 Spill Range.
Level 4 - 220 Bonus Range, 380 Spill Range.
• Damage type: pure
• Spill damage hits invisible units.
• Attack effects (like orb effects and bash) will only will be applied to the main target.
• Area of Effect: 80 width and 295/315/335/355 length
Mana Cost: N/A
Cooldown: N/A
Psionic TrapPsionic Trap (C)
Creates psionic traps on ground. When triggered, it will slow units within 400 range by 50% for 5 seconds.
Level 1 - 50% slow on activation, Max 5 Traps.
Level 2 - 50% slow on activation, Max 8 Traps.
Level 3 - 50% slow on activation, Max 11 Traps.
Mana Cost: 15
Cooldown: 11/9/7
• Traps last indefinitely.
• They have invisibility (3 seconds fade time), magic immunity and 100 HP at all levels.
• They do not prevent Neutrals spawning.
• Traps have 400/400 vision range.
• When a Trap is placed, it is added to your selection
• Casting range: 2000
• Area of Effect: 400


Trap (T)


Key Combo: T
Description: Releases the energy stored from the nearest trap.
Cooldown: 0.5 seconds
Mana Cost: N/A
 Skill Build

01. Refraction / Meld
02. Refraction / Meld
03. Refraction
04. Meld
05. Refraction
06. Psionic Trap
07. Refraction
08. Meld
09. Meld
10. Psi Blades
11. Psionic Trap
12. Psi Blades
13. Psi Blades
14. Psi Blades
15. Attribute Bonus
16. Psionic Trap
17. Attribute Bonus
18. Attribute Bonus
19. Attribute Bonus
20. Attribute Bonus
21. Attribute Bonus
22. Attribute Bonus
23. Attribute Bonus
24. Attribute Bonus
25. Attribute Bonus

Tuesday, January 15, 2013

Rhasta Guide


Rhasta

Rhasta - Shadow Shaman


Range: 500 | Move Speed: 285
Primary: INT
Str: 19 + 1.6 | Agi: 16 + 1.6 | Int: 21 + 3
Damage: 47 – 54 | HP: 511 | Mana: 273
HP Regen: 0.82 | Mana Regen: 0.85
Attack Speed: 0.68 | Armor: 1
Ether Shock
Ether Shock (R)
Calls forth a cone of lightning, hitting multiple enemy units for damage.
Level 1 - 140 damage to 1 targets.
Level 2 - 200 damage to 3 targets.
Level 3 - 260 damage to 5 targets.
Level 4 - 320 damage to 7 targets.
• Damage type: magical
• Casting range: 600
• Area of Effect: 200
Mana Cost: 95/105/135/160
Cooldown: 8 Seconds
Comment: Great at getting last hit. Wether its creeps or heros! Try to multiply when casting, so youll get 3-4 creeps, instead of 1.
Voodoo
Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Lasts 1.25 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.75 seconds.
Level 4 - Lasts 3.5 seconds.
• If the target is an illusion, it will be instantly destroyed.
• The hexed target will have a base movespeed of 100.
• Hex disables damage block and evasion.
• Casting range: 500
Mana Cost: 110/140/170/200
Cooldown: 13
Comment: Voodoo. wont help you much in the beginning, but lategame, it can save your ass (or your teammate), and it can easely cause an enemy hero to die, giving you or a mate a free kill!
Shackles
Shackles (E)
Magically binds a target enemy, so that it cannot move or attack and deals 40 damage per second.
Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 3.25 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 4.75 seconds.
• Damage type: magical
• Shackles is a channeling spell.
• Casting range: 400
Mana Cost: 110/130/155/185
Cooldown: 16
Comment: Hero Shackles. I really love this skill. The damage it self, is very low, but still a mortal spell. *try to catch an enemy hero, while your own creeps is slaughtering him, or while ganging him. He cant escape while shackled. Your hp is low, try not to use shackles when enemy creeps is hitting you.
Mass Serpent Ward
Mass Serpent Ward (W)
Summons 8 immobile serpentine wards to attack enemies. The wards last 45 seconds and are immune to magic.
Level 1 - Summons 8 Serpent Wards, which have 39 - 43 (53-59 *) damage.
Level 2 - Summons 8 Serpent Wards, which have 54 - 58 (74-79 *) damage.
Level 3 - Summons 8 Serpent Wards, which have 69 - 73 (94-100 *) damage.
• Serpent Wards deal piercing damage.
• Serpent Wards have splash damage.
• Can be improved by Aghanim's Scepter (* shows the improved values).
Mana Cost: 200/350/600
Cooldown: 110
Comment: Dont waste this ulti. use it when needed. Getting a tower, a herokill, or even better, 2 herokills:)

Skill Build:

1. Hero Shackles
2. Forked Lightning
3. Hero Shackles
4. Forked Lightning
5. Hero Shackles
6. Mass Serpent Ward
7. Voodoo
8. Voodoo
9. Hero Shackles
10. Forked Lightning
11. Mass Serpent Ward
12. Forked Lightning
13. Voodoo
14. Voodoo
15. Stats
16. Mass Serpent Ward
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats 

Monday, January 14, 2013

Mirana Guide



Strength - 17 + 1,85
Agility - 20 + 2,75
Intelligence - 17 + 1,65
Attack range of 600.
Movement speed of 300.

Starfall
Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.

Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave.
Level 4 - 300 damage per wave.

Cooldown: 12 seconds.
Mana cost: 100/120/140/160.


Elune's Arrow
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.

Level 1 - Deals 90 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 270 damage.
Level 4 - Deals 360 damage.

Cooldown: 25 seconds.
Mana cost: 100.


Leap
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.


Level 1 - 400 range. 4% speed increase.
Level 2 - 450 range. 8% speed increase.
Level 3 - 500 range. 12% speed increase.
Level 4 - 550 range. 16% speed increase.

Cooldown: 40/35/30/20 seconds.
Mana cost: 40/35/30/20.


Moonlight Shadow (Ultimate)
Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.


Level 1 - Lasts 7 seconds. 2.5 second fade time.
Level 2 - Lasts 9 seconds. 2 second fade time.
Level 3 - Lasts 11 seconds. 1.5 second fade time.

Cooldown: 160 seconds.
Mana cost: 200/250/300.


Skill order

Level 1 - Elune's Arrow/Leap
Level 2 - Elune's Arrow/Leap
Level 3 - Starfall
Level 4 - Starfall
Level 5 - Starfall
Level 6 - Elune's Arrow
Level 7 - Starfall
Level 8 - Elune's Arrow
Level 9 - Elune's Arrow
Level 10 - Leap
Level 11 - Moonlight Shadow
Level 12 - Moonlight Shadow
Level 13 - Leap
Level 14 - Leap
Level 15-24 - Stats
Level 25 - Moonlight Shadow