Rhasta - Shadow Shaman
Range: 500 | Move Speed: 285
Primary: INT
Str: 19 + 1.6 | Agi: 16 + 1.6 | Int: 21 + 3
Damage: 47 – 54 | HP: 511 | Mana: 273
HP Regen: 0.82 | Mana Regen: 0.85
Attack Speed: 0.68 | Armor: 1
Ether Shock (R)
Calls forth a cone of lightning, hitting multiple enemy units for damage.
Level 1 - 140 damage to 1 targets.
Level 2 - 200 damage to 3 targets.
Level 3 - 260 damage to 5 targets.
Level 4 - 320 damage to 7 targets.
• Damage type: magical
• Casting range: 600
• Area of Effect: 200
Mana Cost: 95/105/135/160
Cooldown: 8 Seconds
Comment: Great at getting last hit. Wether its creeps or heros! Try to multiply when casting, so youll get 3-4 creeps, instead of 1.
Calls forth a cone of lightning, hitting multiple enemy units for damage.
Level 1 - 140 damage to 1 targets.
Level 2 - 200 damage to 3 targets.
Level 3 - 260 damage to 5 targets.
Level 4 - 320 damage to 7 targets.
• Damage type: magical
• Casting range: 600
• Area of Effect: 200
Mana Cost: 95/105/135/160
Cooldown: 8 Seconds
Comment: Great at getting last hit. Wether its creeps or heros! Try to multiply when casting, so youll get 3-4 creeps, instead of 1.
Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Lasts 1.25 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.75 seconds.
Level 4 - Lasts 3.5 seconds.
• If the target is an illusion, it will be instantly destroyed.
• The hexed target will have a base movespeed of 100.
• Hex disables damage block and evasion.
• Casting range: 500
Mana Cost: 110/140/170/200
Cooldown: 13
Comment: Voodoo. wont help you much in the beginning, but lategame, it can save your ass (or your teammate), and it can easely cause an enemy hero to die, giving you or a mate a free kill!
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Lasts 1.25 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.75 seconds.
Level 4 - Lasts 3.5 seconds.
• If the target is an illusion, it will be instantly destroyed.
• The hexed target will have a base movespeed of 100.
• Hex disables damage block and evasion.
• Casting range: 500
Mana Cost: 110/140/170/200
Cooldown: 13
Comment: Voodoo. wont help you much in the beginning, but lategame, it can save your ass (or your teammate), and it can easely cause an enemy hero to die, giving you or a mate a free kill!
Shackles (E)
Magically binds a target enemy, so that it cannot move or attack and deals 40 damage per second.
Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 3.25 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 4.75 seconds.
• Damage type: magical
• Shackles is a channeling spell.
• Casting range: 400
Mana Cost: 110/130/155/185
Cooldown: 16
Comment: Hero Shackles. I really love this skill. The damage it self, is very low, but still a mortal spell. *try to catch an enemy hero, while your own creeps is slaughtering him, or while ganging him. He cant escape while shackled. Your hp is low, try not to use shackles when enemy creeps is hitting you.
Magically binds a target enemy, so that it cannot move or attack and deals 40 damage per second.
Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 3.25 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 4.75 seconds.
• Damage type: magical
• Shackles is a channeling spell.
• Casting range: 400
Mana Cost: 110/130/155/185
Cooldown: 16
Comment: Hero Shackles. I really love this skill. The damage it self, is very low, but still a mortal spell. *try to catch an enemy hero, while your own creeps is slaughtering him, or while ganging him. He cant escape while shackled. Your hp is low, try not to use shackles when enemy creeps is hitting you.
Mass Serpent Ward (W)
Summons 8 immobile serpentine wards to attack enemies. The wards last 45 seconds and are immune to magic.
Level 1 - Summons 8 Serpent Wards, which have 39 - 43 (53-59 *) damage.
Level 2 - Summons 8 Serpent Wards, which have 54 - 58 (74-79 *) damage.
Level 3 - Summons 8 Serpent Wards, which have 69 - 73 (94-100 *) damage.
• Serpent Wards deal piercing damage.
• Serpent Wards have splash damage.
• Can be improved by Aghanim's Scepter (* shows the improved values).
Mana Cost: 200/350/600
Cooldown: 110
Comment: Dont waste this ulti. use it when needed. Getting a tower, a herokill, or even better, 2 herokills:)
Summons 8 immobile serpentine wards to attack enemies. The wards last 45 seconds and are immune to magic.
Level 1 - Summons 8 Serpent Wards, which have 39 - 43 (53-59 *) damage.
Level 2 - Summons 8 Serpent Wards, which have 54 - 58 (74-79 *) damage.
Level 3 - Summons 8 Serpent Wards, which have 69 - 73 (94-100 *) damage.
• Serpent Wards deal piercing damage.
• Serpent Wards have splash damage.
• Can be improved by Aghanim's Scepter (* shows the improved values).
Mana Cost: 200/350/600
Cooldown: 110
Comment: Dont waste this ulti. use it when needed. Getting a tower, a herokill, or even better, 2 herokills:)
Skill Build:
1. Hero Shackles2. Forked Lightning
3. Hero Shackles
4. Forked Lightning
5. Hero Shackles
6. Mass Serpent Ward
7. Voodoo
8. Voodoo
9. Hero Shackles
10. Forked Lightning
11. Mass Serpent Ward
12. Forked Lightning
13. Voodoo
14. Voodoo
15. Stats
16. Mass Serpent Ward
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
No comments:
Post a Comment