Affiliation : Scourge
Type: Agility
Movespeed: 295
Starting Armor: 0
Attack Damage: 40-50
Attack Range: 625
Intelligence: 24 + 2.1
Strength: 24 + 1.9
Agility: 15 + 1.8
Flux
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.
AoE: 225
Slow: 50%
DPS: 15/30/45/60
Duration: 6
Cooldown: 20
Manacost: 75
Cast Range: 600/700/800/900
Note: Effect stacks directly with multiple instances. Each instance operates independently.
Ability Code: A2M1
Magnetic Field
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.
Duration: 3.5/4/4.5/5
AoE: 375
Attack Speed Bonus: 50/60/70/80
Cooldown: 50
Manacost: 110
Cast Range: 900
Note: Units need to remain within this area to get the bonuses
Ability Code: A2LM
Spark Wraith
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.
Activation Delay: 3 seconds
Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
Damage: 150/200/250/300
AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)
Cast Range: 2000
Cooldown: 4
Manacost: 50
Ability Code: A2LL
Tempest Double (Ultimate)
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.
AoE: 225
Slow: 50%
DPS: 15/30/45/60
Duration: 6
Cooldown: 20
Manacost: 75
Cast Range: 600/700/800/900
Note: Effect stacks directly with multiple instances. Each instance operates independently.
Ability Code: A2M1
Magnetic Field
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.
Duration: 3.5/4/4.5/5
AoE: 375
Attack Speed Bonus: 50/60/70/80
Cooldown: 50
Manacost: 110
Cast Range: 900
Note: Units need to remain within this area to get the bonuses
Ability Code: A2LM
Spark Wraith
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.
Activation Delay: 3 seconds
Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
Damage: 150/200/250/300
AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)
Cast Range: 2000
Cooldown: 4
Manacost: 50
Ability Code: A2LL
Tempest Double (Ultimate)
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.
Zet the Arc Warden Skill Build
1. Spark Wraith
2. Flux
3. Flux
4. Magnetic Field
5. Flux
6. Tempest Double
7. Flux
8. Spark Wraith/Magnetic Field
9. Spark Wraith/Magnetic Field
10. Spark Wraith/Magnetic Field
11. Tempest Double
12. Magnetic Field/Spark Wraith
13. Magnetic Field/Spark Wraith
14. Magnetic Field/Spark Wraith
15. Stats
16. Tempest Double
17-25. Stats++
1. Spark Wraith
2. Flux
3. Flux
4. Magnetic Field
5. Flux
6. Tempest Double
7. Flux
8. Spark Wraith/Magnetic Field
9. Spark Wraith/Magnetic Field
10. Spark Wraith/Magnetic Field
11. Tempest Double
12. Magnetic Field/Spark Wraith
13. Magnetic Field/Spark Wraith
14. Magnetic Field/Spark Wraith
15. Stats
16. Tempest Double
17-25. Stats++
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