Io - The Guardian Wisp
Range: 575 | Move Speed: 295
Primary: STR
Str: 17 + 1.9 | Agi: 14 + 1.6 | Int: 23 + 1.7
Damage: 43-52 | HP: 473 | Mana: 299
HP Regen: 0.76 | Mana Regen: 0.7
Attack Speed: 0.67 | Armor: 0
Tether (T)
Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.
Level 1 - 20% movement bonus with 0.75 stun duration.
Level 2 - 20% movement bonus with 1.25 stun duration.
Level 3 - 20% movement bonus with 1.75 stun duration.
Level 4 - 20% movement bonus with 2.25 stun duration.
• If you try to tether a unit that is a outside its range (by up to 900) Io will latch on and pull himself closer to the unit.
• Tether transfers other states on the hero to the allied unit. This includes Overcharge, Relocate and any time you regenerate hp/mp.
• Has a sub ability that lets you break the tether.
Mana Cost: 40
Cooldown: 12 Seconds
Comment: Tether is the signature skill for Io. Just look at the benefits he can gain from the spell itself. However, this tether is useful when you have allied hero around you. Simply saying this tether can be used both for supporting and escaping.
Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.
Level 1 - 20% movement bonus with 0.75 stun duration.
Level 2 - 20% movement bonus with 1.25 stun duration.
Level 3 - 20% movement bonus with 1.75 stun duration.
Level 4 - 20% movement bonus with 2.25 stun duration.
• If you try to tether a unit that is a outside its range (by up to 900) Io will latch on and pull himself closer to the unit.
• Tether transfers other states on the hero to the allied unit. This includes Overcharge, Relocate and any time you regenerate hp/mp.
• Has a sub ability that lets you break the tether.
Mana Cost: 40
Cooldown: 12 Seconds
Comment: Tether is the signature skill for Io. Just look at the benefits he can gain from the spell itself. However, this tether is useful when you have allied hero around you. Simply saying this tether can be used both for supporting and escaping.
Spirits (W)
Io summons 5 ancient Spirits over the course of 4 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode.
Level 1 - 8 damage to creeps, 25 damage to heroes.
Level 2 - 14 damage to creeps, 50 damage to heroes.
Level 3 - 20 damage to creeps, 75 damage to heroes.
Level 4 - 26 damage to creeps, 100 damage to heroes.
• Damage type: magical
• Nonheroes won't be slowed
• Slow duration: 3 seconds
• Min/max Oscillation range: 100/875
Mana Cost: 120/130/140/150
Cooldown: 20/18/16/14 Seconds
Comment: One of the versatile spell in DotA. This spell can be used to scout around, disabling/chasing the enemy hero or help (not so much) during pushing. This spell can be leveled only once during the early game since the spell offers the same 30% slow.
Io summons 5 ancient Spirits over the course of 4 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode.
Level 1 - 8 damage to creeps, 25 damage to heroes.
Level 2 - 14 damage to creeps, 50 damage to heroes.
Level 3 - 20 damage to creeps, 75 damage to heroes.
Level 4 - 26 damage to creeps, 100 damage to heroes.
• Damage type: magical
• Nonheroes won't be slowed
• Slow duration: 3 seconds
• Min/max Oscillation range: 100/875
Mana Cost: 120/130/140/150
Cooldown: 20/18/16/14 Seconds
Comment: One of the versatile spell in DotA. This spell can be used to scout around, disabling/chasing the enemy hero or help (not so much) during pushing. This spell can be leveled only once during the early game since the spell offers the same 30% slow.
Overcharge (V)
Io draws on more energy than he can safely handle, granting him bonus attack speed and damage reduction, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.
Level 1 - 40 increased attack speed, 5% damage reduction
Level 2 - 50 increased attack speed, 10% damage reduction
Level 3 - 60 increased attack speed, 15% damage reduction
Level 4 - 70 increased attack speed, 20% damage reduction
• This bonus affects a tethered unit as well.
• The hp/mana lost can't be reduced in any way.
• The hp/mana loss is actually 0.5% in every 0.2 seconds, resulting in 2.4751256878125% loss per second
Mana Cost: 2.5% Mana and HP per second
Cooldown: Toggleable
Comment: This spell is great to be combo-ed with Tether. Simply activate it and bammm your carry hero will kill the enemy hero within no time. Although you might get too excited while helping your carry hero with it, just don't forget to deactivate it, or something "else" will happen.
Io draws on more energy than he can safely handle, granting him bonus attack speed and damage reduction, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.
Level 1 - 40 increased attack speed, 5% damage reduction
Level 2 - 50 increased attack speed, 10% damage reduction
Level 3 - 60 increased attack speed, 15% damage reduction
Level 4 - 70 increased attack speed, 20% damage reduction
• This bonus affects a tethered unit as well.
• The hp/mana lost can't be reduced in any way.
• The hp/mana loss is actually 0.5% in every 0.2 seconds, resulting in 2.4751256878125% loss per second
Mana Cost: 2.5% Mana and HP per second
Cooldown: Toggleable
Comment: This spell is great to be combo-ed with Tether. Simply activate it and bammm your carry hero will kill the enemy hero within no time. Although you might get too excited while helping your carry hero with it, just don't forget to deactivate it, or something "else" will happen.
Relocate (R)
Io temporary relocates himself, along with any tethered hero, to the target location for 12 seconds.
Level 1 - 2.5 sec cast delay.
Level 2 - 2.25 sec cast delay.
Level 3 - 2.0 sec cast delay.
There is a casting delay and the enemy has visual indicators on the minimap and the world of the teleport before it happens.
If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from returning back with you. -disablehelp is available for this ability.
Mana Cost: 100
Cooldown: 90/75/60
Comment: When used properly, this spell can easily initiate a gank. Can be used to chase the running hero and maybe can be used to last hit. Simply Tether your allied hero with you to help you to gank/initiate/chase.
Skill Build:
1. Tether
2. Spirits
3. Tether
4. Spirits
5. Tether
6. Relocate
7. Tether
8. Overcharge
9. Overcharge
10. Spirits
11. Relocate
12. Spirits
13. Overcharge
14. Overcharge
15. Stats
16. Stats
17. Relocate
18-25. Stats
Io temporary relocates himself, along with any tethered hero, to the target location for 12 seconds.
Level 1 - 2.5 sec cast delay.
Level 2 - 2.25 sec cast delay.
Level 3 - 2.0 sec cast delay.
There is a casting delay and the enemy has visual indicators on the minimap and the world of the teleport before it happens.
If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from returning back with you. -disablehelp is available for this ability.
Mana Cost: 100
Cooldown: 90/75/60
Comment: When used properly, this spell can easily initiate a gank. Can be used to chase the running hero and maybe can be used to last hit. Simply Tether your allied hero with you to help you to gank/initiate/chase.
Skill Build:
1. Tether
2. Spirits
3. Tether
4. Spirits
5. Tether
6. Relocate
7. Tether
8. Overcharge
9. Overcharge
10. Spirits
11. Relocate
12. Spirits
13. Overcharge
14. Overcharge
15. Stats
16. Stats
17. Relocate
18-25. Stats
No comments:
Post a Comment