Monday, January 14, 2013

Magnataur Guide


Magnus

Magnus - Magnataur


Range: 128 | Move Speed: 315
Primary: STR
Str: 21 + 2.75 | Agi: 15 + 1.8 | Int: 17 + 1.65
Damage: 49 – 61 | HP: 549 | Mana: 221
HP Regen: 0.88 | Mana Regen: 0.69
Attack Speed: 0.68 | Armor: 4
Shockwave
Shockwave (W)
A wave of force ripples out from the Hero, causing damage to land units in a line.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
• Damage type: magical
• If a unit exits and enters the area of effect it will be damaged two times.
• This skill only affects ground units.
• Casting range: 500
• Area of Effect: 150 (AoE)/ 850 (Distance)
Mana Cost: 90
Cooldown: 11/10/9/8
Comment: Low cool-down, low mana-cost, high damage nuke. This is what makes Magnus a strong lane controller, a fast pusher, and an excellent farmer. Shockwave allows you to control your lane, which is why Magnus is a viable soloer.
Empower
Empower (E)
Gives an allied unit bonus damage and Cleave. Lasts for 30 seconds.
Level 1 - 15% attack damage bonus, 15% Cleave.
Level 2 - 25% attack damage bonus, 25% Cleave.
Level 3 - 35% attack damage bonus, 35% Cleave.
Level 4 - 45% attack damage bonus, 45% Cleave.
• Only increases base damage and that given by the primary attribute of the units. Raw bonus damage is not increased.
• Casting range: 800
Mana Cost: 40
Cooldown: 12 seconds
Comment: With its low cool-down and the duration being four times longer, this skill can be used non-stop on either you and/or your ally. This skill is your support skill. But most of all, it's your main source of damage.
Skewer
Skewer (D)
Magnataur rushes forward, goring enemies on his massive tusks. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds.
Level 1 - Deals 70 damage and maims. Max 1 target.
Level 2 - Deals 140 damage and maims. Max 2 targets.
Level 3 - Deals 210 damage and maims. Max 3 targets.
Level 4 - Deals 280 damage and maims. Max 4 targets.
• Casting Range: 800
• Area of Effect: 120
• Damage type: magic
• Magnataur charges to the target location at a speed of 950.
• The first 2 enemy units hit will be pulled along with him to the destination.
• Units pulled with Magnataur will be slowed by 40% for 2 seconds after the charge, and take damage.
Mana Cost: 80
Cooldown: 35 Seconds
Comment: Mighty Swing is what makes you able to kill your whole enemy team on your own. With its splash damage plus your items you will be able to clear entire creep waves in one or two hits and deal insane damage to all nearby heroes no matter which one you focus.
Reverse Polarity
Reverse Polarity (V)
Through some unknown property of matter, the Magnataur sucks all nearby enemies to a location in front of him and stuns them with a powerful slam, dealing damage.
Level 1 - Deals 150 damage and stuns for 2.5 seconds.
Level 2 - Deals 225 damage and stuns for 3.25 seconds.
Level 3 - Deals 300 damage and stuns for 4 seconds.
• Area of Effect: 410
• Damage type: magical
• Disable works on magic immune units.
• Pulls affected units to a random location 120-170 units in front of Magnataur.

Mana Cost: 200/250/300
Cooldown: 120/110/100 seconds 

Skill Build:

1. Shockwave
2. Stats
3. Shockwave
4. Stats
5. Shockwave
6. Reverse Polarity
7. Shockwave
8. Stats
9. Empower
10. Empower
11. Reverse Polarity
12. Empower
13. Empower
14. Skewer
15. Skewer
16. Reverse Polarity
17. Skewer
18. Skewer
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats 

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