Monday, January 14, 2013

Rubick Guide



Grand Magus

Rubick


1. Telekinesis (Hotkey: Z)
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Level 1 – Lifts a unit for 1.5 seconds and throws it down, stunning nearby units for 1 second.
Level 2 – Lifts a unit for 1.75 seconds and throws it down, stunning nearby units for 1.25 seconds.
Level 3 – Lifts a unit for 2 seconds and throws it down, stunning nearby units for 1.5 seconds.
Level 4 – Lifts a unit for 2.25 seconds and throws it down, stunning nearby units for 1.75 seconds.
- Casting Range: 550/575/600/625
- Area of Effect: 325
- While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
- The landing happens only when the lift is over.
- The stun happening on landing doesn’t affect the lifted unit.
2. Fade Bolt (Hotkey: X)
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds.
Level 1 – Deals 75 base damage, reduces attack damage by 14 (7 on creeps)
Level 2 – Deals 150 base damage, reduces attack damage by 20 (10 on creeps)
Level 3 – Deals 225 base damage, reduces attack damage by 26 (13 on creeps)
Level 4 – Deals 300 base damage, reduces attack damage by 32 (16 on creeps)
- Damage type: magical
- Casting Range: 800
- Bouncing Distance: 500
Mana Cost: 90/95/100/105
Cooldown: 10 seconds
3. Null Field (Hotkey: N)
Rubick’s mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
Level 1 – Reduces magic damage by 5%
Level 2 – Reduces magic damage by 10%
Level 3 – Reduces magic damage by 15%
Level 4 – Reduces magic damage by 20%
- Area of Effect: 900
- This effect stacks with spell resistance skills and items.
Mana Cost: N/A
Cooldown: N/A
4. Spell Steal (Hotkey: Q)
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Level 1 – Steals the last spell target hero used, lasts for 3 minutes.
Level 2 – Steals the last spell target hero used, lasts for 4 minutes.
Level 3 – Steals the last spell target hero used, lasts for 5 minutes.
Mana Cost: 25
Cooldown: 20/18/16 seconds
- Casting Range: 1000
- The spell is lost at the end of the duration, when Rubick dies, or when Rubick uses Spell Steal again.
- Cannot steal item abilities.
- There are a few spells that cannot be stolen for technical reasons.

Skill Build:
1. Telekenesis
2. Fade Bolt
3. Fade Bolt
4. Telekenesis
5. Fade Bolt
6. Spell Steal
7. Fade Bolt
8. Telekenesis
9. Telekenesis
10. Null Field
11. Spell Steal
12. Null Field
13. Null Field
14. Null Field
15. Stats
16. Spell Steal
17-25. Stats

No comments:

Post a Comment