Wednesday, January 16, 2013

Pudge Guide

Skills:

Meat Hook (Hotkey T)
Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing damage then dragging the victim back to the Butcher.
Level 1: Deals 100 damage. Costs 110 mana. Has 550 casting range. Cooldown: 14
Level 2: Deals 200 damage. Costs 120 mana. Has 700 casting range. Cooldown: 13
Level 3: Deals 300 damage. Costs 130 mana. Has 850 casting range. Cooldown: 12
Level 4: Deals 400 damage. Costs 140 mana. Has 1000 casting range. Cooldown: 11
Manacost: Based on skill level
Cooldown: Based on skill level
Duration: none
Notes:
- Damage is physical, so it will be reduced by armor.
- Can hook invisible units.
- Has ministun (Not for invisible units).
Comment: Our main ganging skill. Has big mana cost for Pudge. Every time try to combine it with Dismember skill. Needs good micro, and you must not miss/spam this skill because it costs very much.

Rot (Hotkey R)
Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well.
Level 1: 25 Damage per second. Slows enemies for 20%.
Level 2: 50 Damage per second. Slows enemies for 20%.
Level 3: 75 Damage per second. Slows enemies for 20%.
Level 4: 100 Damage per second. Slows enemies for 20%.
Damage to Self: Based on Skill damage
Cooldown: none
Duration: until cancel
Notes:
- Has magical damage.
- Activates without deactivating Dismember skill.
- Cannot be deactivated if Pudge are silenced.
- Can be used for suicide.
Comment: Very good spell for ganging someone. Just hook the unit and activate Rot. He will be slowed for 20% but not you. Pudge has many hitpoints, so just run around enemy hero until he will die. Also dont forget to activate it after you used Dismemberskill.

Flesh Heap (Passive)
Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk.
Level 1:Gives Pudge 4% extra resistance to spells. +0.9 STR for hero kills.
Level 2:Gives Pudge 8% extra resistance to spells. +1.2 STR for hero kills.
Level 3:Gives Pudge 12% extra resistance to spells. +1.5 STR for hero kills.
Level 4:Gives Pudge 16% extra resistance to spells. +1.8 STR for hero kills.
Manacost: none
Cooldown: none
Duration: none
Notes:
- Spell resistance will stack with other items.
- Gains Strength for enemy heroes that die nearby (525 AoE), or if Pudge kills them
Comment: The worst skill for Pudge. In previous versions of DotA he also gained strength from creeps, but now he will get it only for heroes. Only useful if game lasts very long time.

Dismember (Hotkey D)
Chows down on a target, causing excruciating pain. Lasts 3 seconds.
Level 1: 75 (75 + 0.75x strength*) damage per second. Manacost: 100
Level 2: 125 (125 + 0.75x strength*) damage per second. Manacost: 130
Level 3: 175 (175 + 0.75x strength*) damage per second. Manacost: 170
Manacost: Based on skill level
Cooldown: 30
Duration: 3
Healing Amout*: Total skill damage.
Notes:
- Has magical damage.
- Disable will work on magic immune units.
- If unit becomes infisible, he will be disabled and damaged until Dismember ends.
- Heals Pudge if he has Aghanim's Scepter.
(* - values with Aghanim's Scepter).
Comment: This skill makes Butcher from Pudge.
Skill Build:
1.Rot
2.Hook
3.Hook
4.Rot
5.Hook
6.Dismember
7.Hook
8.Rot
9.Rot
10.Flesh Heap
11.Dismember
12-14.Flesh Heap
15.Stats
16.Dismember
17-25.Stats

Lanaya Guide

Lanaya - Templar Assassin
Lanaya - Templar Assassin
Range: 140 | Move Speed: 305
Primary: AGI
Str: 18 + 2.1 | Agi: 23 + 2.7 | Int: 20 + 2.0
Damage: 53 - 59 | HP: 492 | Mana: 260
HP Regen: 0.79 | Mana Regen: 0.81
Attack Speed: 0.72 | Armor: 4
RefractionRefraction (R)
Manipulating psionic energy around herself granting a mystical refraction of light that protects her from external harm and giving her bonus damage for a limited number of instances. Lasts for 17 seconds.
Level 1 - 20 bonus damage, 2 Instances.
Level 2 - 40 bonus damage, 3 Instances.
Level 3 - 60 bonus damage, 4 Instances.
Level 4 - 80 bonus damage, 5 Instances.
• Direct HP Removal does not trigger refraction.
• The instance blocking and damage bonus are independent of each other.
• The status buff might take a while to dissapear after the charges are gone.
• Only instances of more than 5 damage (after all reductions) will remove a charge.
Mana Cost: 75
Cooldown: 17
MeldMeld (D)
The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.
Level 1 - 50 damage, -2 armor.
Level 2 - 100 damage, -4 armor.
Level 3 - 150 damage, -6 armor.
Level 4 - 200 damage, -8 armor.
• Damage type: physical
• Meld is broken by any action other than staying in position.
• The bonus damage and armor reduction is only applied if Meld is broken by attacking a unit.
• The armor debuffs don't stack with each other.
• The invisibility comes from windwalk with a fadetime of 0.001 seconds.
• Duration Meld: Infinite
Mana Cost: 50
Cooldown: 7
Psi BladesPsi Blades (B)
Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.
Level 1 - 40 Bonus Range, 320 Spill Range.
Level 2 - 100 Bonus Range, 340 Spill Range.
Level 3 - 160 Bonus Range, 360 Spill Range.
Level 4 - 220 Bonus Range, 380 Spill Range.
• Damage type: pure
• Spill damage hits invisible units.
• Attack effects (like orb effects and bash) will only will be applied to the main target.
• Area of Effect: 80 width and 295/315/335/355 length
Mana Cost: N/A
Cooldown: N/A
Psionic TrapPsionic Trap (C)
Creates psionic traps on ground. When triggered, it will slow units within 400 range by 50% for 5 seconds.
Level 1 - 50% slow on activation, Max 5 Traps.
Level 2 - 50% slow on activation, Max 8 Traps.
Level 3 - 50% slow on activation, Max 11 Traps.
Mana Cost: 15
Cooldown: 11/9/7
• Traps last indefinitely.
• They have invisibility (3 seconds fade time), magic immunity and 100 HP at all levels.
• They do not prevent Neutrals spawning.
• Traps have 400/400 vision range.
• When a Trap is placed, it is added to your selection
• Casting range: 2000
• Area of Effect: 400


Trap (T)


Key Combo: T
Description: Releases the energy stored from the nearest trap.
Cooldown: 0.5 seconds
Mana Cost: N/A
 Skill Build

01. Refraction / Meld
02. Refraction / Meld
03. Refraction
04. Meld
05. Refraction
06. Psionic Trap
07. Refraction
08. Meld
09. Meld
10. Psi Blades
11. Psionic Trap
12. Psi Blades
13. Psi Blades
14. Psi Blades
15. Attribute Bonus
16. Psionic Trap
17. Attribute Bonus
18. Attribute Bonus
19. Attribute Bonus
20. Attribute Bonus
21. Attribute Bonus
22. Attribute Bonus
23. Attribute Bonus
24. Attribute Bonus
25. Attribute Bonus

Tuesday, January 15, 2013

Rhasta Guide


Rhasta

Rhasta - Shadow Shaman


Range: 500 | Move Speed: 285
Primary: INT
Str: 19 + 1.6 | Agi: 16 + 1.6 | Int: 21 + 3
Damage: 47 – 54 | HP: 511 | Mana: 273
HP Regen: 0.82 | Mana Regen: 0.85
Attack Speed: 0.68 | Armor: 1
Ether Shock
Ether Shock (R)
Calls forth a cone of lightning, hitting multiple enemy units for damage.
Level 1 - 140 damage to 1 targets.
Level 2 - 200 damage to 3 targets.
Level 3 - 260 damage to 5 targets.
Level 4 - 320 damage to 7 targets.
• Damage type: magical
• Casting range: 600
• Area of Effect: 200
Mana Cost: 95/105/135/160
Cooldown: 8 Seconds
Comment: Great at getting last hit. Wether its creeps or heros! Try to multiply when casting, so youll get 3-4 creeps, instead of 1.
Voodoo
Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Lasts 1.25 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.75 seconds.
Level 4 - Lasts 3.5 seconds.
• If the target is an illusion, it will be instantly destroyed.
• The hexed target will have a base movespeed of 100.
• Hex disables damage block and evasion.
• Casting range: 500
Mana Cost: 110/140/170/200
Cooldown: 13
Comment: Voodoo. wont help you much in the beginning, but lategame, it can save your ass (or your teammate), and it can easely cause an enemy hero to die, giving you or a mate a free kill!
Shackles
Shackles (E)
Magically binds a target enemy, so that it cannot move or attack and deals 40 damage per second.
Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 3.25 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 4.75 seconds.
• Damage type: magical
• Shackles is a channeling spell.
• Casting range: 400
Mana Cost: 110/130/155/185
Cooldown: 16
Comment: Hero Shackles. I really love this skill. The damage it self, is very low, but still a mortal spell. *try to catch an enemy hero, while your own creeps is slaughtering him, or while ganging him. He cant escape while shackled. Your hp is low, try not to use shackles when enemy creeps is hitting you.
Mass Serpent Ward
Mass Serpent Ward (W)
Summons 8 immobile serpentine wards to attack enemies. The wards last 45 seconds and are immune to magic.
Level 1 - Summons 8 Serpent Wards, which have 39 - 43 (53-59 *) damage.
Level 2 - Summons 8 Serpent Wards, which have 54 - 58 (74-79 *) damage.
Level 3 - Summons 8 Serpent Wards, which have 69 - 73 (94-100 *) damage.
• Serpent Wards deal piercing damage.
• Serpent Wards have splash damage.
• Can be improved by Aghanim's Scepter (* shows the improved values).
Mana Cost: 200/350/600
Cooldown: 110
Comment: Dont waste this ulti. use it when needed. Getting a tower, a herokill, or even better, 2 herokills:)

Skill Build:

1. Hero Shackles
2. Forked Lightning
3. Hero Shackles
4. Forked Lightning
5. Hero Shackles
6. Mass Serpent Ward
7. Voodoo
8. Voodoo
9. Hero Shackles
10. Forked Lightning
11. Mass Serpent Ward
12. Forked Lightning
13. Voodoo
14. Voodoo
15. Stats
16. Mass Serpent Ward
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats 

Monday, January 14, 2013

Mirana Guide



Strength - 17 + 1,85
Agility - 20 + 2,75
Intelligence - 17 + 1,65
Attack range of 600.
Movement speed of 300.

Starfall
Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.

Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave.
Level 4 - 300 damage per wave.

Cooldown: 12 seconds.
Mana cost: 100/120/140/160.


Elune's Arrow
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.

Level 1 - Deals 90 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 270 damage.
Level 4 - Deals 360 damage.

Cooldown: 25 seconds.
Mana cost: 100.


Leap
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.


Level 1 - 400 range. 4% speed increase.
Level 2 - 450 range. 8% speed increase.
Level 3 - 500 range. 12% speed increase.
Level 4 - 550 range. 16% speed increase.

Cooldown: 40/35/30/20 seconds.
Mana cost: 40/35/30/20.


Moonlight Shadow (Ultimate)
Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.


Level 1 - Lasts 7 seconds. 2.5 second fade time.
Level 2 - Lasts 9 seconds. 2 second fade time.
Level 3 - Lasts 11 seconds. 1.5 second fade time.

Cooldown: 160 seconds.
Mana cost: 200/250/300.


Skill order

Level 1 - Elune's Arrow/Leap
Level 2 - Elune's Arrow/Leap
Level 3 - Starfall
Level 4 - Starfall
Level 5 - Starfall
Level 6 - Elune's Arrow
Level 7 - Starfall
Level 8 - Elune's Arrow
Level 9 - Elune's Arrow
Level 10 - Leap
Level 11 - Moonlight Shadow
Level 12 - Moonlight Shadow
Level 13 - Leap
Level 14 - Leap
Level 15-24 - Stats
Level 25 - Moonlight Shadow

Tiny Guide


Tiny

Tiny - The Stone Giant


Range: 128 | Move Speed: 285
Primary: STR
Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6
Damage: 61 – 67 | HP: 606 | Mana: 182
HP Regen: 0.97 | Mana Regen: 0.57
Attack Speed: 0.64 | Armor: 0
Avalanche
Avalanche (V)
Bombards an area with rocks stunning and damaging enemy land units. 2 second stun duration.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 17 seconds
Comment: Your stun skill. Good damage and stun duration. Helps in farming too.Practice targeting it because its cooldown doesn't let you use it again for another 18 seconds if you miss your mark.
Toss
Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Dragon Knight in Elder Form.
Level 1 - 75 damage, 700 range.
Level 2 - 150 damage, 900 range.
Level 3 - 225 damage, 1100 range.
Level 4 - 300 damage, 1300 range.
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies do not take any damage.
Mana Cost: 120
Cooldown: 10 seconds
Comment: Basically,your nuke. More spammable due to better cooldown. Good range and damage. Also has a lot of tricks you can do. Just make sure your not tossing an ally hero into the tower.
Craggy Exterior
Craggy Exterior (C)
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 2 armor, 6% chance for 25 stun damage
Level 2 - 3 armor, 12% chance for 35 stun damage
Level 3 - 4 armor, 18% chance for 45 stun damage
Level 4 - 5 armor, 24% chance for 55 stun damage
• Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A
Comment: Great against melee enemies. Darkterror and the like would have a hard time stunning you when they get stunned for attempting to hit you. Note that you do not take the damage when this triggers. Unfortunately does nothing against ranged opponents.
Grow
Grow (W)
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.
Level 1 - 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35%
Level 2 - 100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50%
Level 3 - 150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65%
• Does not increase the damage from Toss on allies.
• Each level increases Tiny's movement speed by 20.
• Improved by Aghanim's Scepter, Tiny can target trees to pick them up as weapons, which makes his attack range longer, gives him bonus damage against buildings and 50% splash in a 400 aoe for 6 attacks. Adds an extra level of upgrade to his toss damage that his ultimate normally gives.
Mana Cost: N/A
Cooldown: N/A
Comment: Trade speed for power. The cost you save is similar to 2 relics - hyperstone. Speed is easily bought,anyway. Also gives a boost to toss.

Skill Build:

1. Avalanche
2. Toss
3. Avalanche
4. Toss
5. Avalanche
6. Toss
7. Avalanche
8. Toss
9. Stats
10. Grow
11. Grow
12. Craggy Exterior
13. Craggy Exterior
14. Craggy Exterior
15. Craggy Exterior
16. Grow
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats 

Arc Warden Guide



Affiliation : Scourge
Type: Agility

Movespeed: 295
Starting Armor: 0
Attack Damage: 40-50
Attack Range: 625

Intelligence: 24 + 2.1
Strength: 24 + 1.9
Agility: 15 + 1.8
Flux
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.




AoE: 225
Slow: 50%
DPS: 15/30/45/60
Duration: 6

Cooldown: 20
Manacost: 75
Cast Range: 600/700/800/900

Note: Effect stacks directly with multiple instances. Each instance operates independently.
Ability Code: A2M1

Magnetic Field
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.




Duration: 3.5/4/4.5/5
AoE: 375
Attack Speed Bonus: 50/60/70/80

Cooldown: 50
Manacost: 110
Cast Range: 900

Note: Units need to remain within this area to get the bonuses

Ability Code: A2LM

Spark Wraith
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.




Activation Delay: 3 seconds
Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
Damage: 150/200/250/300
AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)

Cast Range: 2000
Cooldown: 4
Manacost: 50

Ability Code: A2LL

Tempest Double (Ultimate)
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.



Zet the Arc Warden Skill Build
1. Spark Wraith
2. Flux
3. Flux
4. Magnetic Field
5. Flux
6. Tempest Double
7. Flux
8. Spark Wraith/Magnetic Field
9. Spark Wraith/Magnetic Field
10. Spark Wraith/Magnetic Field
11. Tempest Double
12. Magnetic Field/Spark Wraith
13. Magnetic Field/Spark Wraith
14. Magnetic Field/Spark Wraith
15. Stats
16. Tempest Double
17-25. Stats++